![]() The gameplay in any modern FPS can be traced almost unchanged back to Catacomb 3D. Shooters, specifically the FPS, today are the antithesis of evolution in the industry. ![]() ![]() In that regard I like to say that JRPGs are to Japan what shooters are to the west. I get the impression that the reason for this lethargy in the genre is mostly due to the almost unreal popularity and support it has been the recipient of in its home territory, Japan. This is not a good thing, because it means that the genre has not moved forward and if it continues not doing so it will wither and be overtaken by other genres, or god forbid, Western style RPGs, which are full of problems of their own. As such many JRPGs and the DQ series in particular, are almost indistinguishable from RPGs that came out decades ago. ![]() Ironically the most popular series in the genre, Dragon Quest, serves as the very embodiment of all the needless appendages still shamelessly hanging on the genre formula since it was set in stone back in the 80's. The JRPG genre has long been weighed down by archaic game design choices, all of which are brought on by nothing but nostalgia of its fan base and time worn traditions of the genre.
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